Physics / Motion

SUVAT Calculator: Equations of Motion Solver

Solve constant-acceleration problems: enter any three of displacement, initial velocity, final velocity, acceleration, and time, and get the other two, both answers when there are two, and the equation used.

SUVAT Calculator: Equations of Motion Solver: The tool picks the equation that contains your three knowns and the unknowns: v = u + at, s = ut + ½at², s = vt − ½at², v² = u² + 2as, or s = (u + v)t ÷ 2. Dropping from rest with a = 9.81 m/s² for 2 s gives v = 19.62 m/s and s = 19.62 m. When the quadratic has two positive times, both are shown. Runs 100% locally in your browser with zero server file uploads.

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Displacement s (m)19.62
Final velocity v (m/s)19.62

Used: v = u + at; s = ut + ½at²

The five SUVAT equations hold when acceleration is constant: v = u + at, s = ut + ½at², s = vt − ½at², v² = u² + 2as, and s = (u + v)t ÷ 2. Each leaves out one of the five quantities, so any three known values give the other two. Choose a positive direction and keep to it: an object thrown upwards with gravity acting down has a negative acceleration.

Example with two answers

A ball thrown up at 20 m/s with a = −9.8 m/s² is 15 m up at 0.99 s on the way up and again at 3.09 s on the way down; both satisfy s = ut + ½at².

Two dimensions

Throws and jumps combine a constant horizontal speed with constant vertical acceleration; the projectile motion calculator does both at once.

How to use it

  1. Fill in three of the five values and leave the other two empty.
  2. Use negative numbers for quantities in the opposite direction.
  3. Read the missing values and the equation used.

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Frequently asked questions

What does SUVAT stand for?

The five quantities: s displacement, u initial velocity, v final velocity, a acceleration, and t time.

Why are there two answers?

A ball thrown up passes a given height twice, once going up and once coming down, so the time equation has two solutions.

When do the equations not apply?

When acceleration changes, such as a falling object reaching terminal velocity or a car with varying throttle.

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