Names / Games

Name Compatibility: FLAMES & True Love Test

Enter two names to play the classic FLAMES game or TRUE LOVE count. See the cancelled letters, elimination rounds and letter counts, save a card, or invite the other person with a first-name link.

Name Compatibility: FLAMES & True Love Test: Plays two traditional party games using fixed letter rules. FLAMES cancels matching letters from the names one occurrence at a time, counts the letters left and uses that count to eliminate F, L, A, M, E and S around a circle until one remains. Identical letter sets have no traditional answer. TRUE LOVE counts T, R, U, E and L, O, V, E in the combined names and keeps the last digit of each sum to form a two-digit percentage. These are games, not measurements of a relationship, and make no predictions. Runs 100% locally in your browser with zero server file uploads.

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Name Compatibility: FLAMES & True Love TestLocal processing

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Two names. A schoolyard classic. Follow every letter, then invite the other person to have a turn.

The link includes only your first name and game mode. Their name stays out of the URL.

The rules we use

FLAMES lowercases both names, strips diacritics and removes spaces and punctuation. Matching letters cancel one occurrence at a time. It is traditionally played with Latin names; here, letters from any script can cancel as characters.

F
Friends
L
Lovers
A
Affectionate
M
Marriage
E
Enemies
S
Siblings

Friends, lovers, affectionate, marriage, enemies or siblings: playful labels from a schoolyard game, with no advice or predictions attached.

TRUE LOVE uses Latin letters only. Count T, R, U, E in the combined names and add them; do the same for L, O, V, E. Each sum is taken modulo 10: keep its last digit. The two digits form the game's percentage, not a measured chance of love.

These are traditional party games with fixed rules, not measurements of a relationship. They make no predictions.

Names stay in your browser and are never sent for calculation. Copying an invite creates a link carrying only your first name; opening or sharing that link reveals it. Share a card only with names you want to share.

FLAMES rules and worked examples

These are the traditional schoolyard rules specified for this game. The spelling is lowercased, diacritics are stripped, and only letters are kept. Equal letters cancel in pairs, one from each name. The remaining count N selects eliminations around F–L–A–M–E–S, counting the starting letter as 1 and resuming at the next survivor. The game traditionally uses Latin names; this version also cancels letters from other scripts as characters. Zero remaining letters has no traditional result.

NamesCancelled from each nameRemainingNElimination orderLast letter
Anna + Alana, a, nn + l2L, M, S, A, FE — Enemies
Alice + BobNonealice + bob8L, E, M, F, SA — Affectionate
Romeo + Julieteromo + julit9A, F, L, S, ME — Enemies

F means Friends, L Lovers, A Affectionate, M Marriage, E Enemies and S Siblings. These labels belong to a party game and make no claims about real people. The examples and all drawings on this page are original; no third-party assets or datasets are used.

TRUE LOVE count table and modulo rule

This folk method counts letters in both names together. Use Latin letters after lowercasing and stripping diacritics. E is counted in both words. Each row's sum is taken modulo 10, meaning only its last digit is kept. Join TRUE's digit and LOVE's digit, including a leading zero, to make the game's two-digit percentage. This published variant is used consistently here; it is not a probability or a relationship measurement.

Romeo + JulietLetter countsSumSum modulo 10
TRUET = 1, R = 1, U = 1, E = 255
LOVEL = 1, O = 2, V = 0, E = 255

The result is 55%. To check the modulo rule, ten T letters and eleven L letters give row sums of 10 and 11, hence digits 0 and 1 and a result of 01%. The rules and examples are reproduced as game instructions, not as evidence for a claim about love.

How to use it

  1. Choose FLAMES or TRUE LOVE and enter two names.
  2. Follow the letter cancellation or count table to check the game result.
  3. Save a card with first names or initials, or copy an invite carrying only your first name.

Privacy & limitations

Names stay in your browser and are never sent for calculation. Invite links carry only your first name and chosen game mode; opening or sharing a link reveals that first name. The second person's name never enters the link. Cards show first names by default; switch to initials before saving if you prefer.

Related tools

Frequently asked questions

How does FLAMES work?

Lowercase the names, strip diacritics and remove spaces and punctuation. Cancel matching letters one occurrence at a time and count the letters left. For Anna and Alan, two a pairs and one n pair cancel, leaving n and l: 2 letters. Count 2 around F–L–A–M–E–S, including the starting letter as 1. Remove L, then M, S, A and F, restarting from the next letter each time. E remains. With zero letters left there is no traditional answer; try full names.

What do the FLAMES letters mean?

F means Friends, L Lovers, A Affectionate, M Marriage, E Enemies and S Siblings. These are light-hearted schoolyard labels, not predictions or advice about another person.

Why does my result change with nicknames?

Both games depend on the letters you enter. A nickname or a different spelling can change which letters cancel in FLAMES or how often TRUE LOVE letters appear. The games do not know anything about your relationship.

How does the TRUE LOVE method work?

Count T, R, U and E in the combined names and add the counts. Then count L, O, V and E and add those counts. E counts in both sums. This tool uses the modulo-10 variant: each sum contributes only its last digit, so sums of 10 and 11 become 01%. Romeo and Juliet give sums of 5 and 5, or 55%. Use Latin letters, or type a romanised spelling for other scripts.

Is name compatibility real?

No. FLAMES and TRUE LOVE are traditional party games with fixed rules. Their labels and percentages do not measure feelings, predict relationships or tell you whether two people should be together.

Are our names private?

Names stay in your browser and are never sent for calculation. An invite link carries only your first name, capped at 40 characters, plus the game mode. The second name is never in the URL. Sharing or opening the invite reveals your first name to its recipients. Saved cards show first names by default; turn off Show names on the card to use initials.

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