Games / Relationships

Mutual Crush Match: Does Your Crush Like You Back?

Share one room with your group, make one final pick and wait for the deadline. Only mutual picks are revealed to the two people involved.

Mutual Crush Match: Does Your Crush Like You Back?: A shared crush game for a class or friend group. Each person claims one name and makes one final pick. At the chosen deadline, reciprocal picks become private matches. The room shows only how many mutual pairs there are; one-sided picks are never shown to anyone else, including the creator. Processed securely on demand.

Runs
On TOEA's server
Cost
Free · no sign-up
Availability
Ready to use

One pick. One shared reveal.

For ages 13+. Use first names your group already knows. Only mutual picks are revealed, and only to the two people involved. It's a game, not proof of anyone's feelings.

Opening the room…

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How matching works

A mutual pair means two final picks point to each other's claimed names. Matching ignores case, punctuation and extra spacing. Someone may be picked before joining, provided they join under that name before the deadline. A name can be claimed only once, and self-picks are refused.

Privacy design

Before the deadline no match is shown. After the deadline only the two members receive their mutual result through their private links. Public and creator views contain counts rather than picks or identities of pairs. Joined names are suggested while the room is open; those suggestions do not reveal picks. Device and connection limits reduce repeated attempts, but names are not verified.

How to use it

  1. Create a room, choose its reveal deadline and share the room link with your group.
  2. Enter your own name and your crush's name, then confirm your final pick.
  3. Save your private result link and return after the shared deadline.

Privacy & limitations

Names and picks are stored to find mutual pairs. Your private result link shows your own pick and any mutual match. The creator sees counts only. Everything is deleted seven days after the reveal, or earlier when the creator deletes the room. Names are not verified.

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Frequently asked questions

How does mutual crush matching work?

Create a group room with a deadline of one hour, one day, three days or seven days. Everyone enters their own name and types one crush's name. A pick can name someone who joins later. At the deadline, two people match only if they picked each other using the same normalised names.

Who can see my pick?

Nobody else can see a one-sided pick: not the creator, the person picked or other participants. Your private result link shows your own pick. Only a mutual pair is revealed, privately to its two members after the deadline. Keep your private link to yourself.

Why do results come at the deadline?

Everyone waits for the same reveal time. No matches are shown live, so people cannot use immediate results to probe who picked whom. The room count builds suspense without revealing picks.

Can I change my pick?

No. You review and confirm one final pick. Each normalised name can be claimed once per room, and each device can join once per room.

What if someone uses my name?

Names are not verified. Someone could claim another person's name first. Each identity gets one final pick, results wait until the deadline and a device can join only once. If your name is already taken, something may be off: tell your group and ask the creator to delete the room if needed. Use a last initial or a nickname your group already knows when names overlap.

What is stored and for how long?

The room title, display names, picks, deadline and mutual results are stored to run the game. Private tokens are stored as hashes; device and salted IP hashes enforce limits. All room data is deleted seven days after the reveal, or when the creator uses Delete room. Your browser saves a device token and your private result token locally. Daily creation counters expire at the end of the UTC day.

How old do I need to be?

This game is for ages 13 and above. Use first names your group already knows. Use Report abuse if someone misuses a room.

Does a match prove someone has feelings for me?

No. A match is a game result, not proof of feelings. Names are not verified and people may play casually. Talk to each other respectfully and do not pressure anyone about a result.

Free tool · runs on toea's server · no account required