{"{0} blocks":"{0}个方块","{0} blocks in the other dimension":"另一个维度中的{0}个方块","{0} points":"{0}分","{0}% of a win":"相当于获胜的{0}%","{0}+":"{0}+","1 ÷ rate":"1 ÷ 概率","Average":"平均值","Average pulls for one":"获得1个所需的平均抽取次数","Chance of at least one":"至少获得1个的概率","Chance of each total":"各总点数的概率","Change":"更改","Convert":"转换","Dice notation":"骰子表示法","Dice notation roller":"骰子表示法投掷器","Distance from 0, 0":"距离0, 0","Draw":"平局","Drop rate per pull (%)":"每次抽取的掉落率（%）","Each pull is treated as independent: the chance of at least one hit in n pulls is 1 − (1 − rate)^n, so a 0.6% rate gives about 42% in 90 pulls, not 54%. A hard pity guarantees a hit by that pull. Many games also raise the rate shortly before the pity (soft pity) or carry pity over between banners, which this calculator does not model; check the published rates for the game you play.":"每次抽取都视为彼此独立：n次抽取中至少命中1次的概率为1 − (1 − rate)^n。因此，0.6%的概率在90次抽取中约为42%，而不是54%。硬保底会保证在该次抽取前命中。许多游戏还会在保底前不久提高概率（软保底），或让保底次数在不同卡池之间继承；本计算器不会对此建模，请查看所玩游戏公布的概率。","Earlier: {0}":"之前：{0}","Elo rating calculator":"Elo等级分计算器","Enter a rate between 0 and 100%, at least one pull, and a pity of 0 or more.":"请输入0%到100%之间的概率、至少1次抽取次数，以及0或更高的保底次数。","Enter ratings between 0 and 4,000.":"请输入0到4,000之间的等级分。","Enter whole-number coordinates within the world border.":"请输入世界边界内的整数坐标。","exact":"精确","Expected score":"预期得分","from 20,000 simulated rolls":"来自20,000次模拟投掷","Gacha probability calculator":"抽卡概率计算器","Guaranteed by pull (hard pity; 0 for none)":"保证在第几次抽取前获得（硬保底；无保底填0）","Highest":"最高","in {0} pulls":"在{0}次抽取中","K-factor":"K系数","Loss":"失败","Lowest":"最低","NdS rolls N dice with S sides: 3d6 is three six-sided dice. kh3 keeps the highest three and kl1 the lowest one, so 2d20kh1 is advantage and 2d20kl1 disadvantage; ! makes a die roll again and add when it shows its highest face; d% is a percentile die. Rolls use your browser's cryptographic random numbers. The chart shows how likely each total is.":"NdS表示投掷N个有S面的骰子：3d6就是3个六面骰。kh3保留点数最高的3个骰子，kl1保留点数最低的1个骰子，因此2d20kh1表示优势，2d20kl1表示劣势；!表示骰子掷出最高面时重新投掷并相加；d%表示百分骰。投掷使用浏览器的加密随机数。图表显示每个总点数出现的概率。","Nether coordinates calculator":"下界坐标计算器","Nether to Overworld":"下界到主世界","Nether X, Y, Z":"下界X、Y、Z","New rating":"新等级分","One block travelled in the Nether equals eight in the Overworld, horizontally, so X and Z are divided by 8 going into the Nether and multiplied by 8 coming back; Y, the height, does not scale. Build the linked portal at the converted spot: the game looks for an existing portal within a short distance and makes a new one if it finds none, so portals built close together can link to the wrong one.":"在水平方向上，下界中移动1个方块相当于主世界中的8个方块，因此进入下界时X和Z要除以8，返回时乘以8；Y表示高度，不进行换算。请在换算后的位置建造对应的传送门：游戏会在附近寻找已有传送门，找不到时就会新建一个，因此建造位置过近的传送门可能会连接到错误的传送门。","Opponent's new rating":"对手的新等级分","Opponent's rating":"对手的等级分","Overworld to Nether":"主世界到下界","Overworld X, Y, Z":"主世界X、Y、Z","Presets":"预设","Pulls":"抽取次数","Pulls for 90% / 99%":"达到90% / 99%概率所需的抽取次数","Pulls for a 50% chance":"达到50%概率所需的抽取次数","Pulls you can make":"可进行的抽取次数","Result":"结果","Roll":"投掷","The expected score is 1 ÷ (1 + 10^((opponent − you) ÷ 400)): a 200-point favourite is expected to score about 0.76. After the game your rating moves by K × (result − expected), where a win scores 1, a draw 0.5, and a loss 0. FIDE uses K = 40 for new players and juniors under 2300, 20 below 2400, and 10 once a player has reached 2400; online sites and other games use their own K or other systems such as Glicko.":"预期得分为1 ÷ (1 + 10^((opponent − you) ÷ 400))：等级分高出200分的一方预期得分约为0.76。比赛结束后，等级分会按K × (result − expected)变动，其中获胜得1分，平局得0.5分，失败得0分。FIDE对新棋手和等级分低于2300的青少年棋手使用K = 40，低于2400时使用20，达到2400后使用10；在线平台和其他游戏会使用自己的K值或Glicko等其他系统。","Win":"胜利","with pity at {0}":"保底为{0}","with the same K":"使用相同的K值","Write dice as NdS, such as 2d6, with kh or kl to keep the highest or lowest, ! to explode, and + or − for modifiers.":"骰子写作NdS，例如2d6；使用kh或kl保留最高或最低点数，使用!触发爆骰，使用+或−添加修正值。","Your rating":"你的等级分"}