{"{0} level":"{0}级","{0} samples · mean x {1}, mean y {2}":"{0}个样本·平均x为{1}，平均y为{2}","{0}%":"{0}%","+":"+","×":"×","−":"−","□":"□","△":"△","○":"○","A":"A","A pair may appear as one controller or two slots. Select each slot to test it separately. Single Joy-Con views are upright; sideways use and SL/SR rail buttons can have a non-standard order, so use numbered inputs to identify them. The first exposed axis pair is shown for a single Joy-Con.":"一对手柄可能显示为一个手柄或两个插槽。选择每个插槽可分别进行测试。单个Joy-Con视图为竖直方向；横向使用时，SL/SR导轨按钮的顺序可能不标准，请使用编号输入来识别。单个Joy-Con显示第一个可用的轴对。","Analogue trigger: 0 to 1":"模拟扳机：0到1","Axes {0}/{1}":"轴{0}/{1}","B":"B","browser-dependent extra":"取决于浏览器的额外按钮","Button {0}":"按钮{0}","Button name":"按钮名称","Capture":"截图","Check A, B, X and Y in the Xbox layout, View and Menu, bumpers and analogue triggers. A Series controller's Share input and impulse-trigger vibration depend on what your browser exposes. Test each stick at rest before increasing a game's dead zone.":"检查Xbox布局中的A、B、X和Y、View和Menu、肩键以及模拟扳机。Series手柄的Share输入和脉冲扳机振动取决于浏览器提供的功能。在增大游戏的死区前，请先测试每个摇杆静止时的状态。","Check the cross, circle, square and triangle buttons in their physical positions, the Create and Options buttons, both analogue triggers and both sticks. Use the idle recording to investigate unwanted camera movement before changing a game's dead zone.":"检查十字、圆形、方形和三角形按钮的实体位置、Create和Options按钮、两个模拟扳机以及两个摇杆。在更改游戏的死区前，请使用静止记录调查不必要的镜头移动。","Connect by USB or Bluetooth, then press a controller button with this tab open.":"通过USB或Bluetooth连接，然后在打开此标签页的情况下按下手柄按钮。","Connected: {0}; this layout is for {1}.":"已连接：{0}；此布局适用于{1}。","Controller":"手柄","Controller drift test":"手柄漂移测试","Controller stick drift test":"手柄摇杆漂移测试","Controller testers":"手柄测试工具","Create":"Create","D-pad down":"十字键下","D-pad left":"十字键左","D-pad right":"十字键右","D-pad up":"十字键上","Detected {0}: open its tester":"已检测到{0}：打开其测试工具","Digital trigger: off or on":"数字扳机：关或开","Display dead zone":"显示死区","Display dead zone: {0}%":"显示死区：{0}%","DualSense / PS5":"DualSense / PS5","DualShock 4 / PS4":"DualShock 4 / PS4","Exceeds a {0}% radial dead zone":"超过{0}%的径向死区","Extra buttons after index 16 vary by browser. Touchpad click, mute, Share and Capture labels are suggestions for those slots; confirm each by pressing it. A missing slot means it is not exposed, rather than a failed button.":"索引16之后的额外按钮因浏览器而异。触摸板点击、静音、Share和Capture标签只是这些插槽的建议名称，请按下每个按钮进行确认。缺少插槽表示浏览器未提供该输入，并不代表按钮故障。","First stick axis pair":"第一个摇杆轴对","Five-second drift test":"五秒漂移测试","Generic gamepad tester":"通用游戏手柄测试工具","Home":"Home","Impulse-trigger rumble is available only when trigger-rumble is listed by the browser.":"只有当浏览器列出trigger-rumble时，才可使用脉冲扳机震动。","Index":"索引","Index {0}":"索引{0}","Joy-Con":"Joy-Con","Joy-Con tester":"Joy-Con测试工具","Joy-Con tester and drift test for Nintendo users":"面向Nintendo用户的Joy-Con测试工具和漂移测试","Joy-Con view":"Joy-Con视图","L":"L","L1":"L1","L2":"L2","L3":"L3","Latest 80 button transitions. Analogue levels remain visible on the live buttons and trigger bars.":"最近80次按钮状态变化。模拟量级别会继续显示在实时按钮和扳机条上。","LB":"LB","Left stick":"左摇杆","Left stick click":"左摇杆按下","LT":"LT","Maximum and mean are the length of the x/y offset vector as a percentage of a unit stick radius. Diagonal readings can exceed 100%. The 5%, 10% and 15% comparisons are examples, not manufacturer pass/fail limits. Browser sampling is not a hardware calibration.":"最大值和平均值表示x/y偏移向量长度占单位摇杆半径的百分比。对角线读数可能超过100%。5%、10%和15%的比较仅为示例，并非制造商规定的合格或不合格标准。浏览器采样不等同于硬件校准。","Maximum drift":"最大漂移","Mean drift":"平均漂移","Measure unwanted stick movement with any connected controller. This page starts with the idle test: record for five seconds without touching the sticks, compare maximum and mean offset, then try another controller, connection or dead-zone setting to narrow down the cause.":"使用任意已连接的手柄测量不必要的摇杆移动。本页面从静止测试开始：不触碰摇杆，记录五秒钟，比较最大偏移和平均偏移，然后尝试更换手柄、连接方式或死区设置，以缩小问题原因范围。","Menu":"Menu","Model controller testers":"型号手柄测试工具","Mute":"静音","Nintendo Switch Pro":"Nintendo Switch Pro","Non-standard mapping: numbered inputs only; the device layout may differ.":"非标准映射：仅显示编号输入；设备布局可能不同。","Not exposed by this browser":"此浏览器未提供","Open the detected controller's tester":"打开已检测手柄的测试工具","Options":"Options","Paired L + R":"配对L + R","Place the controller on a level surface, release both sticks, and keep this tab visible for five seconds. Move each stick in a circle and release it before repeating the test. The test records raw idle offset, regardless of the display dead zone.":"将手柄放在水平表面上，松开两个摇杆，并让此标签页保持可见五秒钟。以圆周方式移动每个摇杆，松开后再重复测试。测试会记录原始静止偏移，不受显示死区影响。","PlayStation/DualSense are trademarks of Sony Interactive Entertainment; Xbox of Microsoft; Nintendo Switch/Joy-Con of Nintendo; TOEA is not affiliated.":"PlayStation/DualSense是Sony Interactive Entertainment的商标；Xbox是Microsoft的商标；Nintendo Switch/Joy-Con是Nintendo的商标；TOEA与上述公司无关联。","Press and release a controller button to begin the log.":"按下并松开手柄按钮以开始记录。","Pressed {0} (index {1}), value {2}":"已按下{0}（索引{1}），值为{2}","PS":"PS","PS4 controller tester":"PS4手柄测试工具","PS4 controller tester for DualShock 4 users":"面向DualShock 4用户的PS4手柄测试工具","PS5 controller tester":"PS5手柄测试工具","PS5 controller tester for DualSense users":"面向DualSense用户的PS5手柄测试工具","R":"R","R1":"R1","R2":"R2","R3":"R3","RB":"RB","Recorded controller: {0}":"记录的手柄：{0}","Recording: {0} s left":"记录中：剩余{0}秒","Released {0} (index {1}), value {2}":"已松开{0}（索引{1}），值为{2}","Reset log and results":"重置记录和结果","Right stick":"右摇杆","Right stick click":"右摇杆按下","RT":"RT","Second stick axis pair":"第二个摇杆轴对","Share":"Share","Single Joy-Con stick":"单个Joy-Con摇杆","Single L, upright":"单个L，竖直","Single R, upright":"单个R，竖直","Slot {0}: {1}":"插槽{0}：{1}","standard button positions":"标准按钮位置","Standard mapping":"标准映射","Standard mapping: index to model button":"标准映射：索引对应型号按钮","Start 5 s drift test":"开始5秒漂移测试","Stick click":"摇杆按下","Switch Pro controller tester":"Switch Pro手柄测试工具","Switch Pro controller tester for Nintendo users":"面向Nintendo用户的Switch Pro手柄测试工具","Test a DualShock 4 after pairing it with a computer or phone. The Share button has its own label, L2 and R2 show analogue travel, and the stick plots help distinguish a held input from movement that continues after you let go.":"将DualShock 4与电脑或手机配对后进行测试。Share按钮有独立标签，L2和R2显示模拟行程，摇杆图表有助于区分持续按住的输入和松手后仍在继续的移动。","Test impulse triggers":"测试脉冲扳机","Test left and right Joy-Con separately or as a pair. Choose a connected slot and an upright L, R or paired view. Each browser may expose the rail buttons differently. Release the stick for five seconds to measure the idle movement that can make a character walk by itself.":"分别测试左、右Joy-Con，或将它们作为一对进行测试。选择一个已连接的插槽，以及竖直的L、R或配对视图。不同浏览器提供的导轨按钮可能不同。松开摇杆五秒钟，测量可能导致角色自行行走的静止移动。","Test log":"测试记录","Test vibration":"测试振动","The standard Gamepad API cannot read adaptive-trigger resistance, gyro motion or touchpad finger positions. It can show the touchpad click when the browser exposes an extra button.":"标准Gamepad API无法读取自适应扳机阻力、陀螺仪运动或触摸板手指位置。当浏览器提供额外按钮时，它可以显示触摸板点击。","Touchpad click":"触摸板点击","Use the Nintendo face-button positions: B below, A right, Y left and X above. ZL and ZR are digital inputs, so an off/on reading is expected. Check both sticks, the plus and minus buttons, and the five-second idle offset after connecting to this device.":"使用Nintendo的面部按钮位置：B在下方，A在右侧，Y在左侧，X在上方。ZL和ZR是数字输入，因此预期读数为关/开。连接到此设备后，请检查两个摇杆、加号和减号按钮，以及五秒静止偏移。","Vibration is exposed; the test runs for 600 ms.":"已提供振动功能；测试持续600毫秒。","Vibration is not exposed here. Support depends on browser, connection and controller.":"此处未提供振动功能。是否支持取决于浏览器、连接方式和手柄。","View":"View","Waiting for controller":"等待手柄","Within a {0}% radial dead zone":"在{0}%的径向死区内","X":"X","x {0} · y {1}":"x {0}·y {1}","Xbox":"Xbox","Xbox controller tester":"Xbox手柄测试工具","Xbox controller tester for One and Series users":"面向One和Series用户的Xbox手柄测试工具","Xbox One / Series":"Xbox One / Series","Y":"Y","ZL":"ZL","ZR":"ZR"}