{"{0} blocks":"{0}個方塊","{0} blocks in the other dimension":"另一個維度中的{0}個方塊","{0} points":"{0}分","{0}% of a win":"一場勝利的{0}%","{0}+":"{0}+","1 ÷ rate":"1 ÷ 機率","Average":"平均值","Average pulls for one":"獲得1個所需的平均抽取次數","Chance of at least one":"至少獲得1個的機率","Chance of each total":"各總點數的機率","Change":"變更","Convert":"轉換","Dice notation":"骰子表示法","Dice notation roller":"骰子表示法擲骰器","Distance from 0, 0":"距離0, 0","Draw":"和局","Drop rate per pull (%)":"每次抽取掉落率（%）","Each pull is treated as independent: the chance of at least one hit in n pulls is 1 − (1 − rate)^n, so a 0.6% rate gives about 42% in 90 pulls, not 54%. A hard pity guarantees a hit by that pull. Many games also raise the rate shortly before the pity (soft pity) or carry pity over between banners, which this calculator does not model; check the published rates for the game you play.":"每次抽取都視為獨立事件：抽取n次時至少命中1次的機率為1 − (1 − rate)^n，因此0.6%的機率在抽取90次後約為42%，而不是54%。硬保底會保證在該次抽取前命中。許多遊戲也會在保底前不久提高機率（軟保底），或讓保底次數在不同卡池之間繼承；這些情況不在本計算機的模型中，請查看所玩遊戲公布的機率。","Earlier: {0}":"較早：{0}","Elo rating calculator":"Elo評分計算機","Enter a rate between 0 and 100%, at least one pull, and a pity of 0 or more.":"請輸入介於0到100%之間的機率、至少1次抽取次數，以及0或以上的保底次數。","Enter ratings between 0 and 4,000.":"請輸入介於0到4,000之間的評分。","Enter whole-number coordinates within the world border.":"請輸入世界邊界內的整數座標。","exact":"精確值","Expected score":"預期得分","from 20,000 simulated rolls":"來自20,000次模擬擲骰","Gacha probability calculator":"抽卡機率計算機","Guaranteed by pull (hard pity; 0 for none)":"保證於第幾次抽取獲得（硬保底；無保底請填0）","Highest":"最高","in {0} pulls":"在{0}次抽取內","K-factor":"K值","Loss":"敗局","Lowest":"最低","NdS rolls N dice with S sides: 3d6 is three six-sided dice. kh3 keeps the highest three and kl1 the lowest one, so 2d20kh1 is advantage and 2d20kl1 disadvantage; ! makes a die roll again and add when it shows its highest face; d% is a percentile die. Rolls use your browser's cryptographic random numbers. The chart shows how likely each total is.":"NdS表示擲出N顆有S面的骰子：3d6就是3顆六面骰。kh3保留最高的3顆，kl1保留最低的1顆，因此2d20kh1代表優勢，2d20kl1代表劣勢；!表示骰子擲出最高面時重新擲骰並加總；d%是百分骰。擲骰會使用瀏覽器的加密亂數。圖表會顯示各個總點數的機率。","Nether coordinates calculator":"下界座標計算機","Nether to Overworld":"下界至主世界","Nether X, Y, Z":"下界X、Y、Z","New rating":"新評分","One block travelled in the Nether equals eight in the Overworld, horizontally, so X and Z are divided by 8 going into the Nether and multiplied by 8 coming back; Y, the height, does not scale. Build the linked portal at the converted spot: the game looks for an existing portal within a short distance and makes a new one if it finds none, so portals built close together can link to the wrong one.":"在水平方向上，下界移動1個方塊相當於主世界的8個方塊，因此進入下界時X和Z要除以8，返回時乘以8；代表高度的Y不會換算。請在換算後的位置建造相連的傳送門：遊戲會在短距離內尋找現有傳送門，找不到時就建立新的傳送門，因此建造得太近的傳送門可能會連到錯誤的傳送門。","Opponent's new rating":"對手的新評分","Opponent's rating":"對手的評分","Overworld to Nether":"主世界至下界","Overworld X, Y, Z":"主世界X、Y、Z","Presets":"預設值","Pulls":"抽取次數","Pulls for 90% / 99%":"達到90%／99%所需的抽取次數","Pulls for a 50% chance":"達到50%機率所需的抽取次數","Pulls you can make":"可進行的抽取次數","Result":"結果","Roll":"擲骰","The expected score is 1 ÷ (1 + 10^((opponent − you) ÷ 400)): a 200-point favourite is expected to score about 0.76. After the game your rating moves by K × (result − expected), where a win scores 1, a draw 0.5, and a loss 0. FIDE uses K = 40 for new players and juniors under 2300, 20 below 2400, and 10 once a player has reached 2400; online sites and other games use their own K or other systems such as Glicko.":"預期得分為1 ÷ (1 + 10^((opponent − you) ÷ 400))：評分高200分的一方預期得分約為0.76。比賽結束後，你的評分會按照K × (result − expected)變動，其中勝局得分為1、和局為0.5、敗局為0。FIDE對新棋手及評分低於2300的青少年棋手使用K = 40，低於2400時使用20，棋手達到2400後使用10；線上網站和其他遊戲則使用各自的K值或Glicko等其他系統。","Win":"勝局","with pity at {0}":"保底為{0}","with the same K":"使用相同的K值","Write dice as NdS, such as 2d6, with kh or kl to keep the highest or lowest, ! to explode, and + or − for modifiers.":"請以NdS格式輸入骰子，例如2d6；使用kh或kl保留最高或最低的骰子，使用!爆骰，並使用+或−加入修正值。","Your rating":"你的評分"}