{"{0} level":"{0} 等級","{0} samples · mean x {1}, mean y {2}":"{0} 筆採樣資料·x 平均值{1}，y 平均值{2}","{0}%":"{0}%","+":"+","×":"×","−":"−","□":"□","△":"△","○":"○","A":"A","A pair may appear as one controller or two slots. Select each slot to test it separately. Single Joy-Con views are upright; sideways use and SL/SR rail buttons can have a non-standard order, so use numbered inputs to identify them. The first exposed axis pair is shown for a single Joy-Con.":"一對控制器可能會顯示為一個控制器或兩個插槽。請選取各個插槽，分別進行測試。單支Joy-Con檢視畫面為直向；橫向使用時，SL/SR滑軌按鈕的順序可能不符合標準，請使用編號輸入來辨識。單支Joy-Con會顯示第一組可用的軸配對。","Analogue trigger: 0 to 1":"類比扳機：0到1","Axes {0}/{1}":"軸{0}/{1}","B":"B","browser-dependent extra":"視瀏覽器而定的額外按鈕","Button {0}":"按鈕{0}","Button name":"按鈕名稱","Capture":"擷取","Check A, B, X and Y in the Xbox layout, View and Menu, bumpers and analogue triggers. A Series controller's Share input and impulse-trigger vibration depend on what your browser exposes. Test each stick at rest before increasing a game's dead zone.":"請檢查Xbox配置中的A、B、X和Y、View與Menu、肩部按鈕，以及類比扳機。Series控制器的Share輸入和脈衝扳機震動，取決於瀏覽器提供的功能。在調高遊戲的死區前，請先測試每支搖桿靜止時的狀態。","Check the cross, circle, square and triangle buttons in their physical positions, the Create and Options buttons, both analogue triggers and both sticks. Use the idle recording to investigate unwanted camera movement before changing a game's dead zone.":"請檢查十字、圓形、方形和三角形按鈕的實體位置、Create和Options按鈕、兩個類比扳機及兩支搖桿。在變更遊戲的死區前，請使用靜止錄製資料調查不預期的鏡頭移動。","Connect by USB or Bluetooth, then press a controller button with this tab open.":"請透過USB或Bluetooth連線，然後在開啟此分頁的情況下按下控制器按鈕。","Connected: {0}; this layout is for {1}.":"已連線：{0}；此配置適用於{1}。","Controller":"控制器","Controller drift test":"控制器飄移測試","Controller stick drift test":"控制器搖桿飄移測試","Controller testers":"控制器測試工具","Create":"Create","D-pad down":"十字鍵向下","D-pad left":"十字鍵向左","D-pad right":"十字鍵向右","D-pad up":"十字鍵向上","Detected {0}: open its tester":"已偵測到{0}：開啟其測試工具","Digital trigger: off or on":"數位扳機：關閉或開啟","Display dead zone":"顯示死區","Display dead zone: {0}%":"顯示死區：{0}%","DualSense / PS5":"DualSense / PS5","DualShock 4 / PS4":"DualShock 4 / PS4","Exceeds a {0}% radial dead zone":"超過{0}%徑向死區","Extra buttons after index 16 vary by browser. Touchpad click, mute, Share and Capture labels are suggestions for those slots; confirm each by pressing it. A missing slot means it is not exposed, rather than a failed button.":"索引16之後的額外按鈕會因瀏覽器而異。觸控板按下、靜音、Share和Capture標籤只是這些插槽的建議名稱；請按下各按鈕確認。缺少插槽表示瀏覽器未提供該按鈕，而不是按鈕故障。","First stick axis pair":"第一組搖桿軸配對","Five-second drift test":"5秒飄移測試","Generic gamepad tester":"通用遊戲控制器測試工具","Home":"Home","Impulse-trigger rumble is available only when trigger-rumble is listed by the browser.":"只有瀏覽器列出trigger-rumble時，才能使用脈衝扳機震動。","Index":"索引","Index {0}":"索引{0}","Joy-Con":"Joy-Con","Joy-Con tester":"Joy-Con測試工具","Joy-Con tester and drift test for Nintendo users":"適用於Nintendo使用者的Joy-Con測試工具與飄移測試","Joy-Con view":"Joy-Con檢視畫面","L":"L","L1":"L1","L2":"L2","L3":"L3","Latest 80 button transitions. Analogue levels remain visible on the live buttons and trigger bars.":"最近80次按鈕狀態變化。類比等級會持續顯示在即時按鈕和扳機列上。","LB":"LB","Left stick":"左搖桿","Left stick click":"左搖桿按下","LT":"LT","Maximum and mean are the length of the x/y offset vector as a percentage of a unit stick radius. Diagonal readings can exceed 100%. The 5%, 10% and 15% comparisons are examples, not manufacturer pass/fail limits. Browser sampling is not a hardware calibration.":"最大值和平均值是x/y偏移向量長度，相對於單位搖桿半徑的百分比。對角線讀值可能超過100%。5%、10%和15%的比較僅為範例，不是製造商的通過／失敗標準。瀏覽器採樣不等同於硬體校準。","Maximum drift":"最大飄移","Mean drift":"平均飄移","Measure unwanted stick movement with any connected controller. This page starts with the idle test: record for five seconds without touching the sticks, compare maximum and mean offset, then try another controller, connection or dead-zone setting to narrow down the cause.":"使用任何已連線的控制器測量不預期的搖桿移動。此頁面會先進行靜止測試：在不觸碰搖桿的情況下錄製5秒，比較最大和平均偏移，接著嘗試其他控制器、連線方式或死區設定，以縮小原因範圍。","Menu":"Menu","Model controller testers":"依型號分類的控制器測試工具","Mute":"靜音","Nintendo Switch Pro":"Nintendo Switch Pro","Non-standard mapping: numbered inputs only; the device layout may differ.":"非標準對應：僅顯示編號輸入；裝置配置可能不同。","Not exposed by this browser":"此瀏覽器未提供","Open the detected controller's tester":"開啟已偵測控制器的測試工具","Options":"Options","Paired L + R":"配對的L + R","Place the controller on a level surface, release both sticks, and keep this tab visible for five seconds. Move each stick in a circle and release it before repeating the test. The test records raw idle offset, regardless of the display dead zone.":"請將控制器放在水平表面上，放開兩支搖桿，並讓此分頁保持顯示5秒。以圓周方式移動每支搖桿，放開後再重複測試。此測試會記錄原始靜止偏移，不受顯示死區影響。","PlayStation/DualSense are trademarks of Sony Interactive Entertainment; Xbox of Microsoft; Nintendo Switch/Joy-Con of Nintendo; TOEA is not affiliated.":"PlayStation/DualSense是Sony Interactive Entertainment的商標；Xbox是Microsoft的商標；Nintendo Switch/Joy-Con是Nintendo的商標；TOEA與上述公司沒有關聯。","Press and release a controller button to begin the log.":"按下並放開控制器按鈕，以開始記錄。","Pressed {0} (index {1}), value {2}":"已按下{0}（索引{1}），值為{2}","PS":"PS","PS4 controller tester":"PS4控制器測試工具","PS4 controller tester for DualShock 4 users":"適用於DualShock 4使用者的PS4控制器測試工具","PS5 controller tester":"PS5控制器測試工具","PS5 controller tester for DualSense users":"適用於DualSense使用者的PS5控制器測試工具","R":"R","R1":"R1","R2":"R2","R3":"R3","RB":"RB","Recorded controller: {0}":"已記錄的控制器：{0}","Recording: {0} s left":"錄製中：剩餘{0} s","Released {0} (index {1}), value {2}":"已放開{0}（索引{1}），值為{2}","Reset log and results":"重設記錄和結果","Right stick":"右搖桿","Right stick click":"右搖桿按下","RT":"RT","Second stick axis pair":"第二組搖桿軸配對","Share":"Share","Single Joy-Con stick":"單支Joy-Con搖桿","Single L, upright":"單支L，直向","Single R, upright":"單支R，直向","Slot {0}: {1}":"插槽{0}：{1}","standard button positions":"標準按鈕位置","Standard mapping":"標準對應","Standard mapping: index to model button":"標準對應：索引至型號按鈕","Start 5 s drift test":"開始5 s飄移測試","Stick click":"搖桿按下","Switch Pro controller tester":"Switch Pro控制器測試工具","Switch Pro controller tester for Nintendo users":"適用於Nintendo使用者的Switch Pro控制器測試工具","Test a DualShock 4 after pairing it with a computer or phone. The Share button has its own label, L2 and R2 show analogue travel, and the stick plots help distinguish a held input from movement that continues after you let go.":"將DualShock 4與電腦或手機配對後進行測試。Share按鈕有專屬標籤，L2和R2會顯示類比行程，而搖桿圖表可協助區分持續按住的輸入與放開後仍持續的移動。","Test impulse triggers":"測試脈衝扳機","Test left and right Joy-Con separately or as a pair. Choose a connected slot and an upright L, R or paired view. Each browser may expose the rail buttons differently. Release the stick for five seconds to measure the idle movement that can make a character walk by itself.":"分別或成對測試左、右Joy-Con。選擇已連線的插槽，以及直向L、R或配對檢視畫面。不同瀏覽器提供的滑軌按鈕可能不同。放開搖桿5秒，以測量可能導致角色自行行走的靜止移動。","Test log":"測試記錄","Test vibration":"測試震動","The standard Gamepad API cannot read adaptive-trigger resistance, gyro motion or touchpad finger positions. It can show the touchpad click when the browser exposes an extra button.":"標準Gamepad API無法讀取自適應扳機阻力、陀螺儀動作或觸控板手指位置。當瀏覽器提供額外按鈕時，該API可以顯示觸控板按下輸入。","Touchpad click":"觸控板按下","Use the Nintendo face-button positions: B below, A right, Y left and X above. ZL and ZR are digital inputs, so an off/on reading is expected. Check both sticks, the plus and minus buttons, and the five-second idle offset after connecting to this device.":"請依照Nintendo的面板按鈕位置：B在下方、A在右方、Y在左方，X在上方。ZL和ZR是數位輸入，因此預期讀值會是關閉／開啟。連線至此裝置後，請檢查兩支搖桿、加號和減號按鈕，以及5秒靜止偏移。","Vibration is exposed; the test runs for 600 ms.":"已提供震動功能；測試會執行600 ms。","Vibration is not exposed here. Support depends on browser, connection and controller.":"此處未提供震動功能。是否支援取決於瀏覽器、連線方式和控制器。","View":"View","Waiting for controller":"等待控制器","Within a {0}% radial dead zone":"位於{0}%徑向死區內","X":"X","x {0} · y {1}":"x {0}·y {1}","Xbox":"Xbox","Xbox controller tester":"Xbox控制器測試工具","Xbox controller tester for One and Series users":"適用於One和Series使用者的Xbox控制器測試工具","Xbox One / Series":"Xbox One / Series","Y":"Y","ZL":"ZL","ZR":"ZR"}