{" or ":"または","Acceleration a (m/s²)":"加速度a(m/s²)","Acrylic (PMMA)":"アクリル（PMMA）","Air":"空気","Angle of incidence (degrees from the normal)":"入射角（法線からの角度）","At infinity":"無限遠","at {0} s":"{0} s時点","bent away from the normal":"法線から遠ざかる方向に屈折","bent towards the normal":"法線に近づく方向に屈折","Converging lens or concave mirror":"収束レンズまたは凹面鏡","Critical angle":"臨界角","Crown glass":"クラウンガラス","Custom":"カスタム","Diamond":"ダイヤモンド","Displacement s (m)":"変位s(m)","Diverging lens or convex mirror":"発散レンズまたは凸面鏡","Enter a focal length and an object distance above zero.":"0より大きい焦点距離と物体距離を入力してください。","Enter a speed above zero, an angle from −90° to 90°, a height of zero or more, and gravity above zero.":"0より大きい速度、−90°から90°までの角度、0以上の高さ、0より大きい重力加速度を入力してください。","Ethanol":"エタノール","Fill in exactly three of the five values and leave the other two empty; you have filled in {0}.":"5つの値のうち3つだけを入力し、残り2つは空欄にしてください。現在は{0}つ入力されています。","Final velocity v (m/s)":"終速度v(m/s)","First medium":"第1媒質","Flint glass":"フリントガラス","Focal length (cm, positive)":"焦点距離（cm、正の値）","Gravity (m/s²): 9.81 on Earth, 1.62 on the Moon":"重力加速度(m/s²)：地球では9.81、月では1.62","Ice":"氷","Image":"像","Image distance":"像距離","Image height":"像の高さ","Impact speed":"衝突速度","Initial velocity u (m/s)":"初速度u(m/s)","inverted":"倒立","Kinematics calculator (SUVAT)":"運動学計算機（SUVAT）","Launch angle (degrees above horizontal)":"発射角（水平線より上の角度）","Launch height (m)":"発射高さ(m)","Launch speed (m/s)":"発射速度(m/s)","Lens equation calculator":"レンズの公式計算機","Lens or mirror type":"レンズまたは鏡の種類","Light changes direction where it crosses into a material with a different refractive index: n₁ sin θ₁ = n₂ sin θ₂, with angles measured from the normal, the line at right angles to the surface. Going into a denser medium it bends towards the normal. Going into a less dense one it bends away, and beyond the critical angle it cannot leave at all, which is how optical fibres and the sparkle of diamonds work. The indices are for yellow light; they vary slightly with colour.":"光は、屈折率の異なる物質に入る境界で進行方向を変えます。n₁ sin θ₁ = n₂ sin θ₂で、角度は表面に垂直な線である法線から測ります。密度の高い媒質に入ると法線に近づく方向に屈折し、密度の低い媒質に入ると法線から遠ざかる方向に屈折します。臨界角を超えると光はまったく外に出られません。これが光ファイバーやダイヤモンドの輝きの仕組みです。屈折率は黄色光の値で、色によってわずかに異なります。","light passes into a denser medium at any angle":"光はどの角度でも密度の高い媒質に入る","Magnification":"倍率","Maximum height":"最大高さ","None":"なし","Object distance (cm)":"物体距離(cm)","Object height (cm, optional)":"物体の高さ(cm、任意)","Projectile motion calculator":"投射運動計算機","Range":"飛距離","Ray diagram":"光線図","real image, on the far side":"実像、反対側に形成","Refraction angle":"屈折角","Refraction at the boundary":"境界面での屈折","Refractive index n₁ (first medium)":"屈折率n₁（第1媒質）","Refractive index n₂ (second medium)":"屈折率n₂（第2媒質）","Refractive indices are 1 or more, and the angle is from 0° to just under 90°.":"屈折率は1以上、角度は0°以上90°未満にしてください。","Sapphire":"サファイア","Second medium":"第2媒質","Snell's law calculator":"スネルの法則計算機","the angle is above the critical angle, so all light reflects":"角度が臨界角を超えているため、すべての光が反射する","The five SUVAT equations hold when acceleration is constant: v = u + at, s = ut + ½at², s = vt − ½at², v² = u² + 2as, and s = (u + v)t ÷ 2. Each leaves out one of the five quantities, so any three known values give the other two. Choose a positive direction and keep to it: an object thrown upwards with gravity acting down has a negative acceleration.":"5つのSUVAT方程式は、加速度が一定の場合に成り立ちます。v = u + at、s = ut + ½at²、s = vt − ½at²、v² = u² + 2as、s = (u + v)t ÷ 2です。それぞれ5つの量のうち1つを含まないため、既知の値を3つ指定すれば残り2つを求められます。正の方向を決めて、その向きを一貫して使ってください。重力が下向きに働く中で上向きに投げた物体の加速度は負になります。","the object is at the focal point, so the rays leave parallel":"物体が焦点にあるため、光線は平行に出ていく","The path of the projectile":"投射体の軌道","The thin lens equation 1/f = 1/do + 1/di links the focal length with the object and image distances, and the magnification is −di ÷ do. With the convention used here, a real image has a positive distance and forms on the far side of a lens, and a negative distance means a virtual image you see through the lens. The same equation holds for curved mirrors, with a concave mirror converging. Diverging lenses always give a smaller, upright, virtual image.":"薄レンズの公式1/f = 1/do + 1/diは、焦点距離と物体距離・像距離の関係を示し、倍率は−di ÷ doです。ここで使用する規約では、実像の距離は正で、レンズの反対側に形成されます。距離が負の場合は、レンズ越しに見える虚像を意味します。同じ公式は曲面鏡にも適用でき、凹面鏡は収束します。発散レンズでは常に、より小さい正立した虚像ができます。","These values have no solution with time running forward: check the signs, for example a negative acceleration for an object slowing down.":"時間が進む向きでは、これらの値に解はありません。符号を確認してください。たとえば、減速する物体の加速度は負です。","Time of flight":"飛行時間","Time t (s)":"時間t(s)","Total internal reflection":"全反射","two answers: the object passes the same point twice, going up and coming down":"答えは2つです。物体は上昇時と下降時に同じ地点を2回通過します","upright":"正立","Used: {0}":"使用値：{0}","Vacuum":"真空","virtual image, on the same side as the object":"虚像、物体と同じ側に形成","Water":"水","Without air resistance the horizontal speed stays constant and gravity slows the climb, so the path is a parabola. From level ground, 45° gives the longest range; from a height, a slightly lower angle goes further. Real balls fly shorter, because drag grows with speed. The impact speed follows from energy: v² = u² + 2gh.":"空気抵抗がなければ水平方向の速度は一定で、重力によって上昇速度が低下するため、軌道は放物線になります。水平な地面からなら45°で飛距離が最長になり、高さのある場所からなら少し小さい角度のほうが遠くまで飛びます。実際のボールは、速度が上がるほど空気抵抗が大きくなるため、飛距離が短くなります。衝突速度はエネルギーから求められます：v² = u² + 2gh。","{0} is not a number.":"{0}は数値ではありません。","{0}° below horizontal":"水平線より{0}°下"}