{"{0} blocks":"{0} blok","{0} blocks in the other dimension":"{0} blok di dimensi lain","{0} points":"{0} poin","{0}% of a win":"{0}% dari kemenangan","{0}+":"{0}+","1 ÷ rate":"1 ÷ peluang","Average":"Rata-rata","Average pulls for one":"Rata-rata tarikan untuk mendapatkan satu","Chance of at least one":"Peluang mendapatkan setidaknya satu","Chance of each total":"Peluang setiap total","Change":"Perubahan","Convert":"Konversi","Dice notation":"Notasi dadu","Dice notation roller":"Pengocok notasi dadu","Distance from 0, 0":"Jarak dari 0, 0","Draw":"Seri","Drop rate per pull (%)":"Peluang drop per tarikan (%)","Each pull is treated as independent: the chance of at least one hit in n pulls is 1 − (1 − rate)^n, so a 0.6% rate gives about 42% in 90 pulls, not 54%. A hard pity guarantees a hit by that pull. Many games also raise the rate shortly before the pity (soft pity) or carry pity over between banners, which this calculator does not model; check the published rates for the game you play.":"Setiap tarikan dianggap independen: peluang mendapatkan setidaknya satu hadiah dalam n tarikan adalah 1 − (1 − peluang)^n, jadi peluang 0.6% menghasilkan sekitar 42% dalam 90 tarikan, bukan 54%. Hard pity menjamin hadiah didapat pada tarikan tersebut. Banyak game juga menaikkan peluang sesaat sebelum pity (soft pity) atau membawa pity ke banner berikutnya, yang tidak dimodelkan oleh kalkulator ini; periksa peluang yang dipublikasikan untuk game yang Anda mainkan.","Earlier: {0}":"Sebelumnya: {0}","Elo rating calculator":"Kalkulator rating Elo","Enter a rate between 0 and 100%, at least one pull, and a pity of 0 or more.":"Masukkan peluang antara 0 dan 100%, setidaknya satu tarikan, dan pity 0 atau lebih.","Enter ratings between 0 and 4,000.":"Masukkan rating antara 0 dan 4,000.","Enter whole-number coordinates within the world border.":"Masukkan koordinat bilangan bulat dalam batas dunia.","exact":"tepat","Expected score":"Skor yang diharapkan","from 20,000 simulated rolls":"dari 20,000 lemparan simulasi","Gacha probability calculator":"Kalkulator peluang gacha","Guaranteed by pull (hard pity; 0 for none)":"Dijamin pada tarikan (hard pity; 0 jika tidak ada)","Highest":"Tertinggi","in {0} pulls":"dalam {0} tarikan","K-factor":"Faktor K","Loss":"Kalah","Lowest":"Terendah","NdS rolls N dice with S sides: 3d6 is three six-sided dice. kh3 keeps the highest three and kl1 the lowest one, so 2d20kh1 is advantage and 2d20kl1 disadvantage; ! makes a die roll again and add when it shows its highest face; d% is a percentile die. Rolls use your browser's cryptographic random numbers. The chart shows how likely each total is.":"NdS melempar N dadu dengan S sisi: 3d6 adalah tiga dadu bersisi enam. kh3 mempertahankan tiga hasil tertinggi dan kl1 hasil terendah, jadi 2d20kh1 adalah advantage dan 2d20kl1 disadvantage; ! membuat dadu dilempar lagi dan hasilnya ditambahkan saat dadu menunjukkan sisi tertingginya; d% adalah dadu persentil. Lemparan menggunakan angka acak kriptografis dari browser Anda. Grafik menunjukkan kemungkinan setiap total.","Nether coordinates calculator":"Kalkulator koordinat Nether","Nether to Overworld":"Nether ke Overworld","Nether X, Y, Z":"X, Y, Z Nether","New rating":"Rating baru","One block travelled in the Nether equals eight in the Overworld, horizontally, so X and Z are divided by 8 going into the Nether and multiplied by 8 coming back; Y, the height, does not scale. Build the linked portal at the converted spot: the game looks for an existing portal within a short distance and makes a new one if it finds none, so portals built close together can link to the wrong one.":"Satu blok yang ditempuh di Nether setara dengan delapan blok di Overworld secara horizontal, jadi X dan Z dibagi 8 saat menuju Nether dan dikalikan 8 saat kembali; Y, yaitu ketinggian, tidak berubah skalanya. Bangun portal yang terhubung di lokasi hasil konversi: game akan mencari portal yang sudah ada dalam jarak dekat dan membuat portal baru jika tidak menemukannya, sehingga portal yang dibangun berdekatan dapat terhubung ke portal yang salah.","Opponent's new rating":"Rating baru lawan","Opponent's rating":"Rating lawan","Overworld to Nether":"Overworld ke Nether","Overworld X, Y, Z":"X, Y, Z Overworld","Presets":"Preset","Pulls":"Tarikan","Pulls for 90% / 99%":"Tarikan untuk 90% / 99%","Pulls for a 50% chance":"Tarikan untuk peluang 50%","Pulls you can make":"Tarikan yang dapat dilakukan","Result":"Hasil","Roll":"Lempar","The expected score is 1 ÷ (1 + 10^((opponent − you) ÷ 400)): a 200-point favourite is expected to score about 0.76. After the game your rating moves by K × (result − expected), where a win scores 1, a draw 0.5, and a loss 0. FIDE uses K = 40 for new players and juniors under 2300, 20 below 2400, and 10 once a player has reached 2400; online sites and other games use their own K or other systems such as Glicko.":"Skor yang diharapkan adalah 1 ÷ (1 + 10^((lawan − Anda) ÷ 400)): pemain yang unggul 200 poin diperkirakan mendapat skor sekitar 0.76. Setelah pertandingan, rating Anda berubah sebesar K × (hasil − skor yang diharapkan), dengan kemenangan bernilai 1, seri 0.5, dan kekalahan 0. FIDE menggunakan K = 40 untuk pemain baru dan junior di bawah 2300, 20 di bawah 2400, dan 10 setelah pemain mencapai 2400; situs online dan game lain menggunakan K mereka sendiri atau sistem lain seperti Glicko.","Win":"Menang","with pity at {0}":"dengan pity pada {0}","with the same K":"dengan K yang sama","Write dice as NdS, such as 2d6, with kh or kl to keep the highest or lowest, ! to explode, and + or − for modifiers.":"Tulis dadu sebagai NdS, misalnya 2d6, dengan kh atau kl untuk mempertahankan hasil tertinggi atau terendah, ! untuk meledakkan dadu, serta + atau − untuk modifier.","Your rating":"Rating Anda"}